Maybe the Jackal knows.) The point is, if you were to make a hallway actual size in a video game, it'd feel enormously constrictive and claustrophobic. In normal video games, you always want to build things slightly larger than they are because otherwise they'll look too small. Seriously, I've seen grand pianos tinier than this thing. You could give birth on this table, though the candles might present difficulties for the mother and the child would come out able to deal an additional five fire damage with every punch. The vanilla game animation doesn't really convey just how large it is-this table is five feet across if it's an inch. To give you an example of this, I seriously spent about five minutes geeking out over the enchanting table in Dragonsreach. It seems like every door is ten feet tall. Skulls are the size of volleyballs, while cabbages would make for a decent beach ball. I don't mean just in the normal "VR makes everything look big." It's more that VR gives you context for just how humongously overbuilt everything is in Skyrim's world. Okay, so I know everybody says this, but holy crap everything in Skyrim is huge.
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